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theprof00 said:
disolitude said:
theprof00 said:
disolitude said:
Its good to see people with zero technical knowledge about DRM and Microsofts implementation of it on Xbox One are saying that this can be done on digital games and that Microsoft is screwing/lying to users as usual.

I mean, if you folks aren't in the know and are able to tell us what is technically possible and what isn't, I really don't know who is...

Umm it was already working. Unless their system was programmed in such a way that allowing discs would break the program, it would've been a simple move.

Let's see. They required all games to be installed and registered. Digital starts that way automatically.
The only thing I can think of is that their system allowed for a major fault in which the 180, by allowing gamers to use disc instead, created a situation where users could buy discs, share them through the family plan, and then sell them.

However, this is contradicted by the fact that you don't register your disc games after the One80.

The system was already in place, so unless they programmed it in a shortsighted way, all they had to do was make only digital games register-able, and continue to use the share program as is.


If Microsoft was a 10 people company and Xbox was a no name brand software product, your explanation could make some sense but even then it wouldn't be that simple. 

I've worked on code and functionality changes on iOS video streaming apps that included DRM and user authentication. One of these apps has been in the iOS store top 10 downloads in Canada for the last 6 months so they are obviously fairly big apps with lots of users. The amount of dependancies around DRM, both technological and contractual is something you just cannot grasp. And I imagine something like family sharing on Xbox which is a global brand would require months, if not years of work to sort out in therms of contractual requirements and technical implemetation. Now if a change is made last minute, like it was with Xbox One DRM, its downright impossible to get all ducks in a row even if the technical aspects can be changed in time.

There most likely were many contractual dependancises to make this family sharing work, all of which changed when the 24 hour check in was lost, used game sales model wasn't revised and all digital future was postponed until Apple and Google decide to do it. 

Actually I had already thought about that, and contractual dependancies were something I personally argued about at announcement. What kind of contract would require EVERYTHING to be completely shared? What you're saying makes no sense. Gamestop would be adamantly against such a policy as it would destroy game sales in the retail environment, both new and used.

And now you're arguing that instead of using a modified attempt, they INVALIDATED the contracts completely? Listen to yourself. If there were contracts in place, then MS broke all of them by removing it.

No.

The contracts most likely weren't in place but were being worked on and finalized. As far as we know, Gamespot could have kaiboshed this whole deal as it gives them the shit end of the stick.

Also no one invalidated any contracts, they just removed a feature from the Xbox Ones set of features. You can't breach the contract if a feature is no longer available. 

Regardless though, people can make up all kind of shit but unless you were directly involved in the Xbox One family sharing plan deployment, its just nonsence and speculation. No one on these forums has the slightest idea what is involved to bring something like this to market... Its not as easy as re-writing a few lines of DRM code.