theprof00 said:
Umm it was already working. Unless their system was programmed in such a way that allowing discs would break the program, it would've been a simple move. Let's see. They required all games to be installed and registered. Digital starts that way automatically. However, this is contradicted by the fact that you don't register your disc games after the One80. The system was already in place, so unless they programmed it in a shortsighted way, all they had to do was make only digital games register-able, and continue to use the share program as is. |
If Microsoft was a 10 people company and Xbox was a no name brand software product, your explanation could make some sense but even then it wouldn't be that simple.
I've worked on code and functionality changes on iOS video streaming apps that included DRM and user authentication. One of these apps has been in the iOS store top 10 downloads in Canada for the last 6 months so they are obviously fairly big apps with lots of users. The amount of dependancies around DRM, both technological and contractual is something you just cannot grasp. And I imagine something like family sharing on Xbox which is a global brand would require months, if not years of work to sort out in therms of contractual requirements and technical implemetation. Now if a change is made last minute, like it was with Xbox One DRM, its downright impossible to get all ducks in a row even if the technical aspects can be changed in time.
There most likely were many contractual dependancises to make this family sharing work, all of which changed when the 24 hour check in was lost, used game sales model wasn't revised and all digital future was postponed until Apple and Google decide to do it.







