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kupomogli said:

 

We're finally getting Tales of now, but that's not the point.  The series has always sold well enough that we should have got every single title from the start.  We shouldn't have to have missed as many games as we did on the PS2, or every spinoff and main game released on handhelds except for the ToP remake and Radiant Mythology.

These games would make well over a half million each release for Namco Bandai, but because it's only $500,000 instead of $100 million, they just don't bother.  Even if it's a short period of time, this would open up jobs for translators and other such people to work on the localization of the titles.  They'd get more fans because while they would only be making a little bit, people would see more games on the shelves.  Hey.  There's been a shit ton of these games.  Maybe this is actually a good series. 

With 200k sold, atleast half of them being full MSRP, they'd atleast be making two million per game, but regardless of the number.  They'd be getting exposure, plus they'd still be making money.  That's the point.  It's taken them this long to realize this and the only reason it's finally sank in their heads is because how bad there other properties have been doing.  They're finally getting it into there heads its better to make this much because they'ree actually making something rather than losing money with each investment.

 

 

I think my favorite cases of this kind of thing, were Namco making a huge public deal out of the fact that Tales of Graces was going to be Wii exclusive, and then (especially after the Symphonia games had been successful), they turn around and never release it in Wii in NA, instead porting it to PS3. Just made no sense. Same with Square making a huge deal of announcing DQX as being Wii exclusive (later also Wii U), and then never releasing it in NA, even though MMO games don't do well in Japan, and DQIX was the highest selling entry in the entire franchise. Sometimes shit like that is just mind-boggling.