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Kresnik said:
Goatseye said:

Kresnik a lot of them went under but also a good amount of them released hits like Minecraft, Splosion man, Journey, State of Decay and got some fat contract due to their discernment.


Every single one of those games you listed was developed by a team that was founded during this generation - i.e. they moulded themselves in a way that they could find success in the current state of videogames.  All the Japanese devs I was talking about with small budgets & small returns have been around for many decades (Falcom & Compile - 80's; Gust & Nippon Ichi - 90's) and adapted to HD development without going under.

Besides, I'm not sure I understand your point.  Some devs found some successes; while hundreds of others went bust.  I'm sure you could find success stories in even the most dire of situations; but that doesn't make the situation any less bad.

That's exactly my point. If the Western developers can mold themselves to adapt the evolving industry, why can't the Japanese do it?

I can't compute that. They're not less talented. Why can't we get an Arcade: Action or JRPG from Japan on Xbox Live? State of Decay is very low budget and team size. Why can't they form new studios and get MS as a publisher, which is hungry to get a foothold in Japan?