Goatseye said: Kresnik a lot of them went under but also a good amount of them released hits like Minecraft, Splosion man, Journey, State of Decay and got some fat contract due to their discernment. |
Every single one of those games you listed was developed by a team that was founded during this generation - i.e. they moulded themselves in a way that they could find success in the current state of videogames. All the Japanese devs I was talking about with small budgets & small returns have been around for many decades (Falcom & Compile - 80's; Gust & Nippon Ichi - 90's) and adapted to HD development without going under.
Besides, I'm not sure I understand your point. Some devs found some successes; while hundreds of others went bust. I'm sure you could find success stories in even the most dire of situations; but that doesn't make the situation any less bad.