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UltimateUnknown said:

http://www.gametrailers.com/full-episodes/jyfd3n/bonus-round-questions-from-the-audience

Very interesting episode. I'd recommend you watch at least the first half which deals with what Nintendo could do to gain 3rd party support, and  two 3rd parties are talking about their experience directly. Some of the main points seems to be (I'm paraphrasing):

-Nintendo made their box without really consulting 3rd parties, whereas Sony and MS have done so from a very early point of the PS4/One development.

-Wii U not in parity with the PS4/One. Requires additional resources because of architecture and the need to cut stuff out of a game to fit the Wii U hardware.

-Audience is different from what Bathesda/Gearbox makes, which makes them reluctant to spend additional resources.

-Nintendo's online is subpar when next gen seems to be focusing more and more on the co-op/competitive experience.

I tried to summarise as best I could, but to hear it exactly from the horse's mouth, watch the episode.


I play Borderlands   I own a WiiU console  = audience is different BULLSHIT.

The audience is just different because their games are absent thats it.  Publishers and Developers became lazy and greedy  after the PS2 era  they want easy money and forgot how to work for their money.

I mean seriously  PS3 was different from PS2  they needed people to make seperate PS3 versions  they also needed seperate teams for 360 versions because a PS3 is completely different from a 360.  And they still made it   they  had a fresh start with the WiiU  but they just expected to do even LESS work for money.  They become lazier each day.

And BTW   PC is also totally different from  consoles  but guess where I own my  Gearbox games? PC! (its the most annoying platform to develop for because you dont have just 1 but an infinite number of hardware configurations and they still make games for it!)