Mnementh said:
That all seems reasonable and all - until you take a look who supports the console: Ubisoft, Activision, Capcom, Warner, Namco, Atlus, Sega. Are these companies all unable too calculate or is the stuff said here so different for them then for Bethesda and Gearbox? |
That doesn't invalidate what I said. I said that most developers have finite resources--that obviously is less of a consideration to Activision or Ubisoft than it is to Bethesda or Gearbox.
You've listed Japanese publishers/developers, as well, which often have a different audience than a Bethesda or a Gearbox, which was one of the points they spoke about. I mean, a Hunter game is sure to do better on a Nintendo console than an FPS, right? In addition to that, I think part of the problem is that Nintendo's communication structure pretty much ignores everyone who isn't either Japanese or a massive publisher.
Even beyond that, people are going to see investment opportunities differently. If not, everyone would be buying the exact same stocks. We can't even say which path is smart and which isn't. Have Ubisoft's Wii U projects been worth the investments? Activision's probably will be but not everyone has a CoD. Would it have been worth the resources for some of these other games to build a Wii U version? None of us really knows, though I bet the margins will be close either way--and that's what it really comes down to, how much of a margin they can expect.