I don't even know that we can chalk this up to time constraints. A 2D fighting game that only has two characters on-screen at one time is running at 720p in order to maintain 60fps on hardware that shouldn't be having that kind of problem? The character models are not even that great looking when you take a good look at them. What's more, the game is launching with only 6 characters and virtually no other modes besides online matches and practice modes. When in the hell did Double Helix start working on this game? 6 months ago? I'm glad to see they're sticking to 60fps for a fighting game that is supposed to be fast-paced but why in the world are they having to make sacrifices in order to make an initially barebones 2D fighting game move at that rate?







