The Fury said:
First bolded) Yeah, your arguement makes so much sense. "Xbox's controller layout design is awful because it has the sticks wonky. It's out of sync and doesn't work." See how easily that is done? Think about it logically. When is things in pairs and not in parallel usually better? How is having your right thumb down okay and your left thumb down not? 2nd Bolded) You have looked at the DS4 right? For me the Xbox 360 controller is is too big, my index finger hits RF and LF when trying to press the triggers and the unaligned sticks are a silly idea however, the Xbox one controller looks like a nice improvement. Slicker design, slightly smaller and better trigger placements. If anything, looking at the DS4, it's bigger which I don't like. I think the track pad might be too far in the middle (could be stretch for those with smaller hands, kids etc). I look forward to using them both though. |
The scenerio of the right thumb being down while the left thumb is not is more applicable to the DS3. I.E.. if you play a hack and slash on the PS3 you will have to have one thumb down to move your characer and one thumb up to attack. On the 360 your thumbs would be parrallel.
Common sense and good design dictate that the most commonly used inputs should be in primary positions. For most games the most used inputs would be the left thumbstick and the face buttons. Hence their positioning on the Xbox 360 controller. Putting the d-pad in a primary position when the d-pad is rarely used in modern games is just dumb. Thats a holdover from the 1990's platform era that Sony simply hasn't bothered to update.