the-pi-guy said:
Just because it was made "dirt cheap" doesn't mean it's a bad game. I don't really understand your mentality when it comes to small games/indie games==bad. It's not something that's necessary. There are thousands of different games, it's unlikely most of them will even sell 100k, let alone whatever you expect them to sell. The more it sells the more likely they'll be able to build up the next one, so if the first game sells 100k and then the 2nd game sells 200k, then they are able to spend more. I just don't get it, it's not like all millionaires were born millionaires, they were built up and then perhaps at some point the next one is born a millionaire. It's not like this kind of thing just happens though. A 100k game should have made about 2.4 million dollars, do you have 2.4 million dollars lying around to make a game like that? Japan seems to have mostly small development teams, so they make smaller games or take longer to make larger games. |
How does a game that profits off 100k help the japanese market? Japan has to many of those type IP's. A game that makes money off such a little amount indictive of a game targeted group at a very very very small size. That's the kinda numbers Compiled Shit expects. Even Nis expects better numbers than that. Games with that target audience or budget could resonate with a global audience.. unless its a smart phone.