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Cleary397 said:
Basically, for cloud computing to perform the way in which M$ has been talking you need a hell of alot of bandwidth and a very stable connection, otherwise you will run into some form of problem now and again.

Bandwidth? Not so much. There are lots of tasks which can be performed which isn't bandwidth sensitive, for example lighting passes, even then you can do some pretty crazy compression ratios these days.
The real limiter of course to cloud computing is latency. - I for one wouldn't enjoy having data streamed to me 300-1,000ms late.

Cloud computing literally has *massive* theoretical potential, however, to be realistic, it's not suited to every aspect of assisting a game render a scene.

The other point to take away from it is, the Xbox 360 and Playstation 3, heck any internet connected device capable of running computers games can use the cloud to assist in computing tasks, just strange how we haven't seen any yet that's made a real big push, even on the PC or mobile/tablet ecosystems.



--::{PC Gaming Master Race}::--