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JWeinCom said:
bananaking21 said:
JWeinCom said:


1. Not exactly... I worked retail when they were pushing the move in 2011.  They had a representative who worked with Sony, JUST pushing Move stuff.  He was actually a phenomenal salesman.  He almost made me forget the move was awful.  Assuming he made about 15 dollars an hour, and he worked five days a week 6 hours a day, then you figure he made about 450 a week.  Despite how good he was, we didn't sell much move stuff.  Partially because we didn't receive much, and partially because noone really wanted it.  So, lets say Sony sold 15 moves a week through our store and made 20 dollars off each.  They made $300 off hardware, but they spent $450 in advertising.

So, even if they sold each move controller for less than it cost to manufacture, that doesn't mean they recovered the money they spend for R&D, software development, advertising, vendor kickbacks, and so on so forth.  Margin (the difference between sale price and manufacturing cost) is different than profit (how much of that money goes to your bottom line after paying employees, doing ads, and so forth).  That's not to mention more useful stuff they could have been doing with the time and effort.

2.  Point to some meaningful implementation of the move since Wonderbook (flop) or Sorcery (flop).  Right now, Sony is not giving the device any meaningful support.  Support was almost nonexistant past 2011, so I call that a short life.  Maybe someone in Sony has some vague fantasy of using the Move for the PS4.  Maybe someone in the company is too stubborn to admit it didn't work.  But, until I actually see meaningful support, then I don't believe it's going to happen.  As far as I know, the only move games for the PS4 will be Just Dance 2014 and the pack in Play Room.  My instincts tell me that PSMove support will be like Remote Play between the PSP and PS3.  Something Sony talks about that never really comes to fruition.  At any rate, the PS Move will be completely dead by 2015. (IMO of course).


1- The 3DS is selling rather horribly where i live, infact, i never ever seen anybody buy it, have it or play games on it anywhere. most stores dont have it and nobody even bothers to market it. moral of the story? you cant determine the success of an object based on your local store. and really the counter of your entire point is, good thing it sold 15 million then. 

2- just because you havent heard much of the support that sony gives to PS move doesnt mean it doesnt excist. here is a full list of games http://www.squidoo.com/ps3-move-game-list 

now does sony support PS move as much as they can? certainly not, i am not saying they do. but you are saying they dont at all, which simply isnt true. 

 

PS move bombed, thats the post i commented on saying it wasnt true, and still no evidence what so ever was given to support that false claim. in contrast i have many evidence that it didnt. i didnt say it was as successful as the Wii controller or kinect, i didnt say it was this huge success. but it certainly didnt "bomb"

1.  You completely missed the point of the story.  The point of the story was not about how the PSMove was selling at one store, the point was that selling the hardware for more than it costs to produce does not mean they made money once you factor in other costs.  So "they sold 15 million" does not mean "they made money".  Before they can make actual profit they have to pay the developers of move software, pay Kevin Butler for his ads, and so on so forth.  

Microsoft spent 500 million on the Kinect.  So if they sold 20 million Kinects at 20 dollars a pop profit, then they didn't make any money.  Of course that's theoretical, but saying they sold 15 million means nothing in the absense of other relevant information.

2.  Ok.  Now go through that list and tell me what meaningful support is coming out for the system in the last year.  Of that list, I can only see three Sony move titles, two of which flopped and one that I don't have sales data for.  Sony supports the Move in the same way EA supported the Wii U.  If the move was still profitable, I'd imagine Sony would... you know... make some games for it...

1- and there is simply no way to know if they made money or bombed. however the 15 million units does suggest it sold enough to. and it does elimiate the concept of the move "bombing"

2- what meaningfull support did the kinect get? a star wars game and some dance games? yet it sold very well and it was a success. the dance and fitness games, LBP karting, wonderbook, MLB the show and bioshock infinite are enough to move the PS move it seems. it wont sell hunder of millions but so far that support moved moved 15 million units and the PS move is being supported by the PS4. 

you are agruing the level of success of the move, which isnt my point. my point is, the move didnt "bomb". can you provide any evidence that it did?