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bananaking21 said:
JWeinCom said:
bananaking21 said:
JWeinCom said:
bananaking21 said:
MohammadBadir said:
Idk what you're talking about. PS all stars and PSmove bombed

15 million PS moves sold beg to differ 


Huh... there are still people trying to brand that as a success.  Go figure.

makes much more sense then saying the move bombed


15 million sales in a vacuum means absolutely nothing.  How much money did they make off the Wii Move?  How many of those moves were sold at full price?  How much did Sony spend on Move software like Wonderbook, Move Heroes, Carnival Island, and Sorcery?  How much did this software sell?  How many games were supporting move a year after its release?  Two years?  How much did Sony spend on marketing?

You have to look at things holistically.  I don't know how much Sony made or lost on the move, but judging by the sales of Move software, Sony's lack of support for it, Sony's not thinking a move bundle is worth having for the PS3, a lack of move inventory in stores, and an exceedingly short active lifespan, deep discounts on move stuff at many retailers, and so on, and opportunities lost by not working on other stuff (maybe some Vita software?) I'd say it was a flop.

you are saying things like the are fact while you have no data or prove what so ever that sony lost money on move. however here are the facts.

1- 15 million units sold of a peripheral, peripherals are sold at a profit, they all are. it makes no sense to sell them at a loss, even if they are sold at discounted price, that price still takes in a profit.

2- Sony are still supporting the move, suggesting that the peripheral did infanct make profit and was a success. they showed the move off in the announcement of the PS4 and said it is in their plans to continue to support the move with the PS4. the fact they made a new 3D camera that works with the move further proves that it did infact succeed. were is your evidence that it lost money? were is your evidence that there is a lack of move inventory in stores? how does it have a short life if they are planning to continue it with the PS4?

@bolded. haa! thats a good joke


1. Not exactly... I worked retail when they were pushing the move in 2011.  They had a representative who worked with Sony, JUST pushing Move stuff.  He was actually a phenomenal salesman.  He almost made me forget the move was awful.  Assuming he made about 15 dollars an hour, and he worked five days a week 6 hours a day, then you figure he made about 450 a week.  Despite how good he was, we didn't sell much move stuff.  Partially because we didn't receive much, and partially because noone really wanted it.  So, lets say Sony sold 15 moves a week through our store and made 20 dollars off each.  They made $300 off hardware, but they spent $450 in advertising.

So, even if they sold each move controller for less than it cost to manufacture, that doesn't mean they recovered the money they spend for R&D, software development, advertising, vendor kickbacks, and so on so forth.  Margin (the difference between sale price and manufacturing cost) is different than profit (how much of that money goes to your bottom line after paying employees, doing ads, and so forth).  That's not to mention more useful stuff they could have been doing with the time and effort.

2.  Point to some meaningful implementation of the move since Wonderbook (flop) or Sorcery (flop).  Right now, Sony is not giving the device any meaningful support.  Support was almost nonexistant past 2011, so I call that a short life.  Maybe someone in Sony has some vague fantasy of using the Move for the PS4.  Maybe someone in the company is too stubborn to admit it didn't work.  But, until I actually see meaningful support, then I don't believe it's going to happen.  As far as I know, the only move games for the PS4 will be Just Dance 2014 and the pack in Play Room.  My instincts tell me that PSMove support will be like Remote Play between the PSP and PS3.  Something Sony talks about that never really comes to fruition.  At any rate, the PS Move will be completely dead by 2015. (IMO of course).