the-pi-guy said:
It's not a contradiction. On a PC, you are able to run most games with a dual core processor. Even some of the most intensive games don't need much more than that. Today the most important thing is RAM and GPU, because like I said most games don't need that much CPU power. The PS3's CPU and GPU are very similar in performance, I typically see numbers like 200 GFlops for both. The CPU was basically made as a back up for the GPU. This is according to ND. "For Uncharted 2 - and indeed many recent games - Cell is used as a parallel graphics processor working in tandem with the RSX. Tasks traditionally associated with the GPU are passed off to the Cell's SPUs." The Xbox 360 was better RAM wise(slightly, mostly due to being unified) and GPU wise, but the PS3 was far better in terms of CPU and in a lot of instances made up for its other bottlenecks. Though back to today, a lot of GPU power is needed for games. The CPU for playing games (right now for the most part) will never be an issue unless you are running very old CPUs. |
And of course you are able to tell me that games of "Today" will start somewhere in November making you a time traveller who knows the difference between games of Today and of Yesterday.







