CGI-Quality said:
Of course it's an assumption, but one based on the principles of modern game development. Ask any dev what matters more - chances are they'll tell you the GPU. No as for why they both went with AMD, simple, AMD was the cheaper solution. It will probably pay off, too |
I'll tell you why, haven't you notice one thing both microsoft and sony have done with consoles this generation? The've made it to the point where these things can jump from one task to another. The fact that you can be surfing the web one minute and playing killzone online in the matter of a few seconds seems to be big deal. Last generation this wasn't possible simply because the GPU and the CPU worked on one process at a time.
APU architecture that aren;t synchronized allows them work seperately the bigger GPU is in fact more important and more useful than a bigger CPU. Because the way these consoles are put together a single game can run entirely on the GPU and the consoles UI can still be running at full operation on the CPU. So this is how we can, stream, video chat, surf the web, and play games all in at the same time sort of.







