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Conina said:
Ocarina of Time Remake / Wind Waker Remake
Super Mario 3D Land / Super Mario 3D World
Fire Emblem: Awakening / Fire Emblem: Radiant Dawn
Luigi's Mansion: Dark Moon / Luigi's Mansion
Super Street Fighter IV: 3D Edition / Super Street Fighter IV
Mario Kart 7 / Mario Kart 8
Donkey Kong Country Returns 3D / Donkey Kong Country Returns / Tropical Freeze
Resident Evil: Revelations / Resident Evil: Revelations
Monster Hunter 3 Ultimate + 4 / Monster Hunter 3 Ultimate
New Super Mario Bros. 2 / New Super Mario Bros. U / Luigi U

Yeah, totally different strategies for the living room and on-the-go... ;)


Ocarina of Time Remake/Wind Waker Remake: Two remakes of console games, can't really say jack about them.

Super Mario 3D Land / Super Mario 3D World: One is an original game built for the portable hardware to take advantage of the 3D visuals, the other is a original game positioned as a sequel because it offers Nintendo the ability to have another multiplayer Mario game without it being another New Super Mario Bros game thanks to the perspective that was built to take advantage 3D visuals but works just as well as a hybrid of side scrolling and full polygonal 3D platforming.

Fire Emblem: Awakening / Fire Emblem: Radiant Dawn: Both are sequels in a long running SRPG franchise with the portable version playing very differently from the console one including having aspects that were not in the console game you mention which is several years old. I mean anyone that has played Radiant Dawn can tell you the map size and difficulty are greater then most of the ones in Awakening's main campaign. And Awakening despite the dip in difficulty has had various well received features added to the formula along with content exclusive to this game so far. Bad job by you.

Luigi's Mansion: Dark Moon / Luigi's Mansion: Just like with the previous example bad job by you. One is the console original that was a fun but thinly veiled tech demo. The other is a portable sequel to that game that expands on the original, leading to a deeper solo game and a multiplayer aspect no found in the console predecessor.

New Super Mario Bros. 2 / New Super Mario Bros. U / Luigi U,
Mario Kart 7 / Mario Kart 8: Yeah, considering these are sequels in existing franchises that usually have differences such as emphasis on multiplayer or different track, vehicle selection I really can't say these are good examples of living room on the go experiences when the games play, look and are different.

Super Street Fighter IV: 3D Edition / Super Street Fighter IV;
Donkey Kong Country Returns 3D / Donkey Kong Country Returns / Tropical Freeze
Resident Evil: Revelations / Resident Evil: Revelations
Monster Hunter 3 Ultimate + 4 / Monster Hunter 3 Ultimate:
There is this practice of moving a game from one system to another, sometimes nearly identical, some time with different changes made to suit the system. This practice is called making ports, with some of these the purpose was to show how the portable system can handle the likes of its console brethren, with the reverse, it is usually a money grab on the developer's part to try to see if the audience is on consoles for the portable game which runs counter to you argument because it is moving portable gaming to a console for a quick buck. Either way comparing 3DS software to the Wii or Wii U won't really work since the main strategy referred to in the original post and what it quotes deals with the Vita acting as a controller for the home consoles or a way to play games that are on the home consoles via remote play as being a selling point rather then the amount of franchises  or ports shared between home and handheld consoles.