http://www.eurogamer.net/articles/2013-08-29-how-uncharted-influenced-ps4-exclusive-the-order-1886
"We're not trying to emulate things they've done moment to moment," he says. "We're trying to give people that similar sense of entertainment. Entertainment comes in big Hollywood blockbusters and small indie movies - it's that. Games don't do that enough. Sometimes you get just stuck in one gameplay sequence or one thing you do all the way through. They gave us a multitude of things that created a whole. Once you played the game you felt, wow, that was a great ride. That's where the inspiration came from.
"It was one of the first times in my life when I felt, wow, you know what? That was an amazing ride. There was no single moment when I was like, that was just cool and that's the thing I love. The feeling at the end was, I just want more of this. This is what I want to do. This is what gaming is for me. That's what drove us to do this."
"Graphically it's not a question of making things look better because it's a new generation. It's not in how many polygons or how much better the fidelity is. It's those little techniques like chromatic aberration, like lens distortion.
"How do we build lighting and atmosphere around lighting? On movie sets lights are not just lights. They have a light, but they create with smoke or whatever an atmosphere to give this glow to the light that is kinda fake, but in movies you excuse it because you expect it and it's really cool. You're like, wow, that shot has so much depth. It's got atmosphere. It's got thickness. It's got grittiness. That was the stuff we wanted to bring to games.
"That's filmic."
But Weerasuriya's history lesson is as much about the real world as it is about the virtual. His passion for the "filmic", for history and for London is matched by his passion for the Uncharted series, created by his fellow Californians at Naughty Dog. He won't copy Nathan Drake's adventures - rather, he wants to rekindle that feeling, that "wow!", we all had upon completing them.
It's hard to explain, he says. When The Order eventually releases and the fog shrouding the game in mystery clears, fingers crossed, we'll feel it for ourselves.







