Scoobes said:
DirtyP2002 said:
I wrote this on N4G:
I think this will be huge for RPGs. A changing world that evolves around you, even when you are not playing. Sounds like a MMO... well without the 2nd M and more a MSPORPG Or imagine a HUGE FPS / RTS where 2 forces fight each other all over the world. Something like the EARLY Command & Conquer games, where you could chose the battle you wanted to take.
http://www.pcgameshardware.... So you might acutally lose territory you won last week and when you want to take it back again, the landscape totally changed (buildings collapsed, different enemies, different routes to take) so that it feels fresh everytime you play it. There are huge possibilities right here.
Or an AI, a teammate of your squad for example, gets smarter because the data of millions of gamers around the world is gathered in the cloud. The Milo demo was built for this. Let Milo learn millions of voice commands and accents, because of the cloud. Use this to improve your actual game experience. Yell "cover me" or "snipe them" and the squad members actually do this and not because you mentioned pre-set commands, but because they heard this command somewhere in the world before...
I can't believe you guys fail to see the potential here. This will be as big as multiplayer gaming on consoles.
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I don't see why this isn't feasible now? The capability to do this has existed for a long time. Everything you mentioned sounds like a simple evolution of what we have in the MMO space already and all indications suggest that's where it was heading regardless.
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Sony is doing this now. Look at EQ Next, future of mmo's and rpg's. Same thing what Microsoft is trying to do with Xbox1.