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  • "One was bump it up to 1080p and see if it made a difference, because 1080p's expensive. It's a lot of graphics. We were sceptical going into it, but came out being glad we did it, because it makes a significant difference. That was the most performance expensive thing we did initially."
  • " "We've always been, probably, at the forefront of animation technology in a videogame. We've got roughly ten times the animation on Xbox One and PS4 than on current gen consoles."
  • "We wanted to improve the behaviours of the players and the AI. A lot of that is around physics and decision making and the way they move, and we've got roughly four times the processing of decisions."
  • "Nearly every interview I've had in the last few years has said when are we going to get good crowds. There's two parts to that - there's good crowds and then there's why do they want good crowds. It's not that the crowds just look nice - it's that there's atmosphere and soul."

http://www.eurogamer.net/articles/2013-08-28-whats-the-difference-between-current-gen-and-next-gen-fifa