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"Looking purely at the console trio, there's no denying that tearing on PS3 and 360 is overbearing in this case, though these have been optimised with fast loading times, and higher quality assets missing from Wii U. The pristine presentation of this Wii U version is a major plus meanwhile, and extra GamePad features such as off-screen play and an intuitive grid system for selecting weapons are considerable, tangible pluses.

However, the Wii U's lower frame-rates, patience-testing loading screens and occasional freezing issues can't be ignored either, meaning we'd advise caution before buying this version. It feels rushed to market in these respects, and until a worthy patch arrives, the contest must be narrowed down to PS3 and 360 - a stalemate that itself can only be broken via your preference for either visual fidelity or performance.
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That is the full final summary and it clearly suggests Wii U is their preference if it were patched for the frame-rates and loading screen issues. They also clearly consider PS360's screen tearing a far bigger problem than the pop-in asset issue Wii U has. All issues Wii U wouldn't have if it were built by the main team with same investment in time as PS360 received.