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gum said:
Player2 said:

Yes. Most third party games from the Wii U list are overpriced late ports, or half assed ones that lacked content like the EA games, meanwhile several games on the X1/PS4 list run on new graphic engines not even the PC is getting in some cases. New engines aren't cheap so it's clear that third parties have decided to support them for a long time no matter what, even if that means losing money.


These are bad "excuses" : You can remove all the late ports or the Fitness games even if you do that the PS4/X1 launch line-up is at best still equal to the WiiU one with the really almost all the same series one year later so these late ports or casual games are just extras that PS4/X1 even don't get. And they even also don't get easy ports of games like Batman or Rayman as already stated. Also WiiU multiplats games also had extra work that took advantage of its features. There is no way to say that the PS4/X1 third party line up are significantly better than the WiiU one at the very least.

Those so called new engines are also not that "new" either as almost all those games are cross generational and this proves that future games using such engines can easily be ported on WiiU later too.

I'm not giving excuses. I'm trying to analyze the effort put in launch games to predict long-term support for each system, which is the topic at hand.

New engines cost money. Developers don't build a new engine for a single game (because $$$), so this means that they want to make more games for the system. It doesn't matter if it's going to be available on older systems.

Meanwhile Wii U struggle to get equal treatment from third parties (Injustice, NFS, sport games...).