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CGI-Quality said:
richardhutnik said:

In all this, costs will need to be kept down.  Trying to emulate Hollywood isn't going to work well, and people are going to have to figure out how to more competently try to use game medium in ways that it is meant to be, or for storytelling, which is is weaker at.

Gamemakers have been emulating Hollywood these last few years, and with great results. I'm not sure why you continue to say it "isn't going to work well" when it already is.

The makers of Enslaved and Spec Ops: The Line would beg to differ with you here.  Also, you need to seriously look at the industry as a whole, and financial bloodshed happening.  It is not sustainable for most developers to do this.  And the numbers bear it out.  I have posted a number of articles showing it isn't sustainable.  It is your jobs to show otherwise now.

But hey, I will give on one more, and curious to see where you see GREAT results in this:

http://www.zacks.com/stock/news/101793/Massive-Decline-in-May-Video-Game-Sales

Our Take

We expect video game sales to remain sluggish over the next few months. Although we believe that the ongoing transition from the physical to the digital platform will ultimately benefit the video game industry (due to the cost effectiveness), lower priced digital games have failed to offset the rapid decline in higher-priced retail sales in recent times.

Moreover, declining software sales remain a concern. We believe that the rapid adoption of free-to-play games will continue to cannibalize retail software sales in 2013. Further, the highly fragmented video game market will continue to witness increased competitive pressures, which will hurt overall profitability.

However, we believe that the highly anticipated launch of new hardware consoles from Microsoft and Sony will boost the sagging video game retail sales market by the end of 2013.