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Me and 2 coworkers were having this same discussion at work just 2 days ago but on gaming in general,with development,marketing,publishing,shipping,artwork/cases/manuals and stores taking their percentage how much does the average game have to sell before it turns a profit? I was thinking the average game needed at least 300k to turn a profit but these big budget games would tend to need quite abit more.

Then i look at how low of costs it takes to create a pair of Nike/Jordan shoes and they turn around and sell them for $160 to $260 per pair and realize how lucky we all are to have games selling for $60 (even though alot of them are not worth that)