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BasilZero said:


Just because one game was successful especially around the time when MMOs were flourishing doesnt mean that it'll happen again especially when the MMO genre is pretty dried up and people are losing interest in it or losing interest in a P2P type of MMO.

I'm pretty sure the main reason why FFXIV isnt as successful than FFXI is because the mindset is different from previous years - more people are prone to F2P than P2P. Even a pay once and play the game seems to be a better idea (i.e. Guild Wars 2).

Good point. Although I've heard them say many times that the reason they went with P2P is the amount of content they can bring to the game without having to worry whether they'll make their money back or not. In F2P games, typically the developers need to constantly add new things that you can buy with real money in order for it to be profitable. I think a reason like that is valid. P2P and F2P offer different experiences and maybe SE just felt that the P2P experience was the way to go for a Final Fantasy MMO. If the game doesn't turn out profitable, I'm not sure I could say it was solely due to P2P, rather there wasn't enough value and support to justify going that route.

I agree about DQX though, that was pushing their luck.