RenCutypoison said:
and there : "The studio has changed a lot after the success of Heavy Rain. We are now at around 180 people. We were at 110 maximum [for Heavy Rain]." source : http://www.gamerevolution.com/news/david-cage-is-feeling-ambitious-for-next-quantic-dream-game-11621 |
The thing is they had a maximum of 110 for heavy rain note the word maximum because the model of having a mostly permanent workforce on a yearly payroll has declined since teams went from as few as 3 -5 people , to the hundreds , gee I remember a 20 man team being seen as large.
Today you tend to have have a core team with contractors coming in as needed usually at peak times or to do specific things , so using empoyment figures today to work out a company's bottom line is very hard since you can't just multiply employee numbers by a wage figure pulled from no where and times that by a set number of years and say that's the cost of production as if wages are the only factor (something I have seen done many times but not by you here ),the same goes for integration of extra employees they are most likely being employed on a needs basis .
Research shows Video games help make you smarter, so why am I an idiot