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RenCutypoison said:
pezus said:

Do you have a link that says they were 100 back in 2005? I could almost believe it today, in 2013, but not in 2005.


Well, English wiki says 180 employees and the french wiki a 100. Unless they heavily fired people, or it's total bullshit (possible), and as you can't integrate 80 employees in a small time, they most likely already had 70-120 employees in the 2005-2010 period.

and there : "The studio has changed a lot after the success of Heavy Rain. We are now at around 180 people. We were at 110 maximum [for Heavy Rain]."

source : http://www.gamerevolution.com/news/david-cage-is-feeling-ambitious-for-next-quantic-dream-game-11621

 The thing is they had a maximum of 110 for heavy rain note the word maximum because the model of having a mostly permanent workforce on a yearly payroll has declined since teams went from as few as 3 -5 people , to the hundreds , gee  I remember a 20 man team being seen as large.

Today you tend to have have a core team with contractors coming in as needed usually at peak times or to do specific things , so  using empoyment figures today to work out a company's bottom line is very hard since you can't just multiply employee numbers by a wage figure pulled from no where and times that by a set number of years  and say that's the cost of production as if wages are the only factor (something I have seen done many times  but not by you here ),the same goes for integration of extra employees they are most likely  being employed on a needs basis .



Research shows Video games  help make you smarter, so why am I an idiot