Machiavellian said:
What you speak of is pretty much what MS showed at E3 behind closed doors with the asteroid demo on cloud processing. The cloud can be used to process things that the player does not directly interact with. This will free up processing cycles so more resources can be put to what the player is doing and experiencing and the background AI, Physics an other calculations can use the cloud. Building such a system would take a totally different makeup in how games are currently developed. We probably would not see something like that for the standard singleplayer game but for MP only games, MMOs and Other types of games that depend on the internet. I do not know about anybody else but my internet has been more steady then my electricity. As more games and devices start to depend on the net, the net infrastructure will also improve significantly because more money and investment will go into that area. Today's net probably will be totally different in 5 years because more business will spend more money to improve it. It just seems a lot of gamers seem to only concentrate on the now, which is not bad in itself but most businesses need to concentrate on a solid 5 year plan so some decisions are more future looking then what can be done today. |
I agree. And surely, as I wrote in another thread, any kind of online game with massive, crowded and detailed world are the ones that can benefit the most from the cloud compared with other solutions, and having to be connected anyway, really relying on the cloud can't be a problem, but just an improvement.
I'm quite concerned by the lag because despite my Internet bandwidth grew considerably since I first got connected, the lag of my connection still sucks, and it's quite erratic too. Despite this problem, that affects many others besides me, it's clear that if we consider the sum of lag plus servers response time, a cloud solution with granted resources can still improve its part of the total, so if internet lag is overwhelming, then cloud can do little to improve things, but it can already start improving things whenever the lag, despite still bad, is in the same order of magnitude of the slowest traditional server solutions response time, and when these latter suffer from eccessive traffic.
To sum it up, even with my lag, I can already be fine with the cloud if it's for online and it isn't shoehorned into local single player: for any online games it's already an improvement, whatever the lag (although a scarcely noticeable one if lag is very high), but for cloud enhanced local single player games lag still needs to improve a lot, except in the areas with the most advanced and powerful average internet connections.







