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Seems to be a lot of negativity around Sony's Gamescom conference for not showing enough AAA titles. This is strange to me because Sony generally doesn't reveal large AAA titles at Gamescom.

Gamescom 2011:

PS3 Price Cut

PS3 3D TV

Assassin's Creed III: Liberation

Escape Plan

inFAMOUS 2: Festival of Blood

LittleBigPlanet Vita

Reality Fighters

 

Gamescom 2012:

Call of Duty Declassified

Puppeteer

Rain

Tearaway

Until Dawn

Wonderbook

 

Gamescom 2013:

PS4 Release date and regions

PS Vita Price Cut

Big Fest

Borderlands 2 Vita

Everyone's Gone to Rapture

Fez

Helldivers

Hotline Miami 2

LittleBigPlanet Hub

Minecraft

Murasaki Baby

N++

Resogun

Rime

Shadow of the Beast

Starbound

Volume

 

Gamescom has never been a place for particularly breath-taking announcements, but I think Sony has done a great job detailing exactly how far they are willing to go to support creative new games and indie development. For me it was extremely reassuring to know that tons of developers were working very closely with the PS4. It was also a breath of fresh air from the more mundane homogeneity of shooters and violence that generally go with AAA games.

What stuns me is that people view this as a negative. As if embracing different genres was somehow making their AAA games worse. As if we don't already have Call of Duty Ghosts, Battlefield 4, Killzone: Shadowfall, Assassin's Creed IV, inFAMOUS Second Son or Watch Dogs. And if that wasn't enough, Naughty Dog and Sony Santa Monica are confirmed to be working on what I think we can assume are delightfully violent AAA games.

We've had two major events detailing AAA titles with the February PlayStation Meeting and E3. Why is a new IP/indie focused Gamescom so bad?