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riderz13371 said:

Those 5 years include writing the script. He didn't need 100 people to help him write the script lmfao. Just get over it, Heavy Rain was succesful and it made a profit. I don't understand what you're trying to prove here, Heavy Rain being successful is a fact. Also, how do you know that only one of his games were profitable? Do you work at Quantic Dream?

Fahrenheit (Indigo Prophecy) was profitable, that's one of the main reasons they went with Heavy Rain and dumped Omikron 2 and Infraworld...as a big fan of Omikron, though I liked Fahrenheit, wish it bombed...hope Singularity will be more like Omikron and less like Heavy Rain.

"He detailed the arguments that he and others had with Atari over Fahrenheit and how the publisher was encouraged to put marketing dollars behind the game. Quantic Dream ended up making money "but it was a slice of the potential, because of this lack of trust."