RenCutypoison said:
One of his games was profitable. That's nice for him. Plus Quantic Dream has 100 employees, if you count that an employee cost 80.000 $ per year (the employee gets 20-25k, 15-20k for social security and 40k from the boss to the state, I don't know how that works in america but in france it's like that) and took 5 years to make. 80k * 100 employees * 5 years = 40m$ If you count the harware (Hi-tech must be replaced every 3-5 years, let's say 500$ per employees) plus software licence (=A LOT), devkits, marketing, etc I don't know how he paid a 100 employees for 5 years with 20m$, but these numbers seem rather strange to me. |
Those 5 years include writing the script. He didn't need 100 people to help him write the script lmfao. Just get over it, Heavy Rain was succesful and it made a profit. I don't understand what you're trying to prove here, Heavy Rain being successful is a fact. Also, how do you know that only one of his games were profitable? Do you work at Quantic Dream?







