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Skyward Sword is the game that I'll pull on the same level as Ocarina of Time, not for the gameplay, highs or lows, but because for the first time Nintendo intended to do something fresh and focusing on some of its roots.

Higher difficulty (6 heart run - hero mode must be a delicious), a lot of puzzles in the overwolrd (surface), Zelda playing an important role, a good villian that actually you encounters more than 2 times in the whole game, you finally care for Zelda's sake, less items but all are required during the entery game (whip is the unfortunate excepcion), upgradeable items, equipment and potions, usage of ruppees.

Now on the lows I agree that music was dissapointing, the sky was uninteresting, swithching between the main three areas was a pain, no freedom, and again, a game breaker bug.

I have to say that I liked the story. Very good but it has the potential to have better cinematics. The harp was a wasted potential.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile