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morenoingrato said:
Sal.Paradise said:

Huh. To me it's maybe the most finely controlling 2d platformer ever made. The maneuvers you have to do and the ease with which you can pull them off after a few repeat runs is a testament to that.

But in any case, that doesn't make the gameplay 'shallow and uninteresting' does it, it's just standard platforming gameplay (with a couple of non-standard mechanics like sticking to walls) you think doesn't control well. 

Plus I'm still not seeing how it's 'trying to be artistic?' You're just complaining about the visual choice for him to be made of meat and bleed. I dislike the way limbs move in the recent Rayman platformers - that doesn't mean the game is 'trying to be artistic' or anything....it's just a visual cue I don't like. I think you don't want to argue because I have you fully clocked :)

Fully clocked?

I'm not a fan of the physics of the game.

Also, this sums up what I think of indies in a comic way: http://www.youtube.com/watch?v=oc26EKhZNyM 

So you won't address anything I've said. And you post a video that makes fun of a particular type of person that plays indie games, but has nothing to do with the quality of the games themselves. 

Fully clocked.