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Zappykins said:
tres said:
and why again did microsoft go with amd? but for those that pretty much are ignoring what the o.p. said i will try to explain it. microsoft didnt need to go with huma to do tiled resources because it was made for tiled resources. it all has direct x11.2 to get it done.

And don't forget HyperVisor for other memory swapping. But be careful, some people here just want to stop at the PS4's GPU and not listen to some issues they are having with it.  They just want to swam and glee over each other feeling some artificial superiority; which is clearly empty as they freak out when anything challenges their limited understanding.  They do not understand nor want to know about optimization.  Or the differences between DirectX and OpenGL or any of that sciency stuff.

It's like when they push, push, a movie to make a big splash opening weekend - often because they know it is not any good and will lose audience fast. 

But we shall see in a few months.  Then we can have ice cream and a good laugh.

link please