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morenoingrato said:

They focus on aesthetics, style and superficial things and give shallow, uninteresting gameplay. It's like they are trying to be artistic and fail horribly.

Braid, Super Meat Boy, Trine 2, Limbo, *THE WALKING DEAD*, Cave Story, World of Goo, Hotline Miami. I hated them all. And those are supposed to be the very best.

*Disclaimer: To The Moon is really awesome.


This is part 1. Being artsy for the sake of being artsy is a no no. Now part 2, Indie games tend to get on my nerves because its easy to tell what game inspired them. They tend to borow to many ideas from their source material with a recent example being Rime. It looks exactly like ICO with the title "Shadow of the Beast"...come the fuck on. If they could replace beast with Colossus they would. Try harder to mask the game so it doesn't look coat tailing. Why is it so hard for indies and specifically western developers to say I like that game lets take the ideas behind that game and creat my own game infused with my own ideas around it instead of saying I like that game lets my version of it. If I can tell what inspired the game... No buy.