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Hate them? No.

However, the majority of indie games I've played have been some kind of 2D platformer. They've usually been bite sized affairs that last a handful of hours to fully complete, and then they're done with, leaving little to no replay value. That's simply far less appealing when you have full helpings in the same genre releasing at retail with dozens of hours of content per release.

They're a nice distraction every now and then when I don't have anything else to play, and I don't see them ever growing to be anything more than that.

Although, there is also concern that the idea of "anybody can release whatever they want, whenever they want, wherever they want" has been done before, and it didn't exactly have a positive impact on the industry.



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