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JWeinCom said:
I'd really have to see more data to really believe this. Sony has been known to errrr spin things sometimes. I wouldn't be too surprised if it were true though. The Vita marketplace is a lot less cluttered, and even if there are only about 5 million Vita owners, those are 5 million people willing to pay for games.


Yes, this is actually good news not only for PSV, but also for portable consoles in general, about profitability for early 3rd party support on them. BTW, smartphones and tablet markets were never meant to be pure gaming ones, they are more like PC market, with a strong gaming minority, so this case study could help clearing possible misunderstandings about two markets that aren't the same: for many reasons, that include the purposes of the respective devices and the controls they offer, the games for each market can't be the same except in a minority of cases, not to mention that the percentage of users willing to pay for them are so radically different that business models must be as much different too, up to affecting gameplay, as we can clearly see in mobile F2P games with premium items, and sometimes these latter policies, in the effort to push users to pay real money, end up screwing them to the point of making them hate mobile games that they previosly loved (it happened to me too, with EA's Real Racing 3).



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