Zappykins said:
Oh dear, optimization within a process is hard. Don't stress, it's a challenge, but don't worry, people are working hard to tweak the Operating System and Game Engines to get better results. The processes running underneath and their abilities to reduce redundancy and increase productivity are as much in some ways an art as they are science. And that mean'ol Microsoft, putting more developers to work to achieve their more ambitious goals. And that underlining software, like DirectX, they have been refining for years, that they use to increase all games using their system. It just doesn't seem fair sometimes. |
You forgot teh cloud.