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Gaming - What is an "indie"? - View Post

CGI-Quality said:
richardhutnik said:

Indie, as a general concept, consists of a free lance artist or team of artists (artist here is in a broad sense) who do stuff they like without restraints of working in a corporate environment.  They are typically free of marketing demographics and so on.  They works, due to their size, generally can be all over.

From a business perspective, Indie means this:

* MUCH lower development costs.  For the console makers, and Steam, it means that they can get content out there and only pay developers if their content sells.  Development costs is pretty much on the backs of the developers.  Their costs would be lower, because they don't have casts of thousands they need to pay.

* Much wider range of quality and originality of concepts.  You are more likely to get experimental concepts done by Indies, and stuff all over the map.  Of course, in this, you will also get a glut of clones of stuff that had worked, but that goes with the territory.  

* Lower production value.  You are not going to get a wide range of voice actors, Hans Zimmer doing the soundtrack, and what is equivalent to Hollywood Blockbusters.  

* Game that feels far more old-school in nature.  You will get evolutionary updates to old concepts.  BUT, when you work with small dev teams, who are trying to make entertaining games, you are going to run into games that feel old school to some degree.

End result, is you have a flood of mixed quality, and a rare gem that will rise to the top and end up turning the industry on its head.  For the console makers and steam, it is like buying huge numbers of lottery tickets, and hoping one takes off and becomes a Minecraft or Angry Birds.   Costs to return on investment is what excites them.  And the rare gems I speak of  are what help the industry from getting stuck in a rut, and dying off from boredom.

If you see my CADERS link below, it started out with casual, retro, and neo-retro.  With the flux of Indie, I then realize that neo-retro can fairly easily be replaced by Indie, because of the nature of Indie stuff being like old school.

Much truth here! Although, I'd add, the quality of Indie titles has increased substanially, because they've found other ways (thank you, Kickstarter) to fund and work through their projects, amongother things.

The tools have gotten better, and as the videogame industry has jettisoned talent due to the insane business model they follow of wanting to be Hollywood without box office, the upper end is getting better.  However, I will say that that range is all over the map, because there is no gatekeepers to screen out anyone from coding.  Barriers to entry are close to none, so expect a TON of dregs with the gems out there.