taxman said:
Well you should really add that for the Wii you HAVE to mount the Wiimote on top of your TV in order to track your relative position. This means that you have to have an extra Wiimote (+$50) besides the glasses and/or sensor bar on head, in order ot make it work and play the game with another one in your hand. So in terms of pricing, it is comparable... You are right though about the false tracking risk that exists with the PSEye... |
I'm almost certain the average Wii owner has 2 Wii-motes and since head tracking is only a viable feature for a single user my statement is correct. The point is that not many PS3 owners have the eye and most would have to buy it and almost exclusively for that purpose in most cases..a second Wii-Mote is something most Wii owners already have and probably want anyways if they don't have two. My point is that if we are trying to figure out how much extra it cost my analysis is correct, if you want to know how much it cost from scratch then we can add in console prices etc...
@Fury
Just noticing that something is getting larger and smaller can be used to detect if it is getting closer or farther but doesn't actually provide depth. With that said I do believe that for this application it can mimic it well enough to make the effect look good. Both solutions are capable of this mimicry. Also note that facial recognitiion is not perfect and it refines itself from frame to frame (as seen in the video), the result is that something like turning your head slightly could be sorely missinterpreted. Needless to say the implementation of the Eye method is much more taxing in terms of development and CPU time, or in short in order to avoid missinterpretations (which is very doable) the software needs to be fairly robust which impacts development time and CPU load.
I want to be clear that I'm not going out of my way to favor one over the other here. It is a simple matter of fact that two permanently afixed points on someone's head are easier to interpret in this application than attempting to accomplish the same thing through facial recognition. I actually think the facial recognition method is likely how it will be done in the future as good software can allow for much more than just positioning. Things like facial expression could be used as input for example, so in games like LBP your SackBoy's facial expressions could mimic your own. From that standpoint the technology is extremely promising and I want to be clear that I'm not implying its a bad way to go about it. Just that this incarnation is not up to that quality in terms of hardware and in addition to that problem the current consoles do not have the horsepower to handle great graphics, with great AI, great physics, with facial recognition, and expression interpretation, etc, etc... even high end PCs would likely be extremely taxed to pull it off.
As for locking onto a face, see my point about a robust software suite being required. Much of the problems are certainly solvable but again this is at the expense of CPU load and development time.
And finally on the subject of purchasing the Eye by itself, I couldn't find it with my search at target, amazon, and walmart but I do remember hearing about it. What is its price by itself? I'm sure quite a few people would get it by itself rather than the whole package.








