ShinmenTakezo said:
@bolded: You have no clue what you are talking about. The One CPU has a seperate memory allocation in its shared memory pool that the GPU can't access. The GPU has memory allocated in the shared pool that the CPU can't access. Therefore CPU data must be copied to the GPU memory allocation in order for the GPU to process this data. You are completely off and should do some research. You are basically saying AMD is lying about its own products. @bolded italics: SAME FRIGGIN THING! |
http://en.wikipedia.org/wiki/Tiled_rendering
Can't find the video for the MSDN presentation on Tiled Resources in the Xbox One/Windows 8, but it is simply an advancement upon what is described in Tiled Rendering above.
http://en.wikipedia.org/wiki/MegaTexture
MegaTextures defined.
http://renderingpipeline.com/2012/03/partially-resident-textures-amd_sparse_texture/
Partially Resident Textures defined.
I'll reserve comment on the memory situation.