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enditall727 said:
I was waiting for an upload of the Knack demo at Gamescom

This game seems to be coming along nicely

I think the combat looks good. What else could you want from the combat? Mario, Crash Bandicoot and Ratchet & Clanks combat is very simple and straight forward like this.


But Mario and Crash are platformers.  Combat is a small part of the gameplay.  The main draw is traversing interesting levels.  If Mario Galaxy focused solely on fighting Goombas, it would suck.  However, it seems like fighting is pretty much the entire focus of the gameplay here, so lackluster combat is a problem.

enditall727 said:
JWeinCom said:
The art style looks a lot better now that they've moved away from the typical city/lab settings. The transformation element seems to have some potential... Unfortunately, this looks like.... well, a launch game. A good idea that isn't as fleshed out as it needs to be. There just isn't anything very interesting going on in that video. I only watched about 5 minutes, but it seemed to be "walk five feet, take out three bad guys, walk five feet." Maybe a sequel with more time will be better.

Box's

No idea what that means.

pokoko said:
I think it's kind of odd how much hate this game gets, considering that it was developed to be very kid friendly. They even built the co-op around that idea.

"Knack includes a local co-op mode that should, according to game creator and system architect Mark Cerny, help kids around 5 to 7 years old play the PS4 launch game. At Gamescom, Cerny showed us a brief demonstration of the same-screen mode, in which a second player controls a robot version of Knack who provides support for the first player.

Like Knack himself, the silver robo-Knack can combat and defeat enemies to grab their parts and grow bigger. The difference is that when Knack gets hurt and becomes smaller and weaker, robot Knack can donate his parts to the damaged Knack. Cerny noted that the two-player mode allows a parent to jump in and help his seven-year old child playing as the main Knack, and for a younger player like a five-year old to play as robot Knack without harming the overall experience." -- http://www.joystiq.com/2013/08/21/knack-features-local-co-op-built-with-younger-players-in-mind/

The quote shows that accomodations were made for younger players, not necessarily that the game was made for young kids.  Besides, you can make a game that's appealing to kids and still make it interesting.  In fact, the very developer of this game has made titles like that in the past.