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mibuokami said:

I don't have a problem with the price, it seems reasonable enough, $5 per character is decent and $20 price point is a great deal.

What I find extremely disappointing in is the actual output.

6 characters at launch only... (even Skullgirls had 8 characters) and no single player story mode.

This is as bare-boned as it comes and makes me feel that this game really should stay in the oven a little longer.

Take Tekken Revolution as a free-to-play example, it has 8 starting characters out of a total of 12 (now 18 after dlc), this is a very reasonable amount of starting characters and makes Killer Instinct's offer of 1 free character feel kind of pathetic.

I feel that MS would earn a lot more kudos if they were a bit more generous with their starting lineup. Say 4 free to play characters with 6 more purchasable to make 10 characters at game launch... but I guess they really wanted this game for the console launch and simply ran out of time.

Right now it simply doesn't feel like a complete game.


I get your qualms.  I love Tekken Revolution (even made a thread about it not too long ago), but TR likely will be the bigger money gouger of the two.  Sure it has more content, but your play time is severely limited by the tickets and tokens (orbs or whatever) system.  I, myself, play it between other games so I don't need to sit down with TR for hours at a time, but for serious fighting fans, you'll probably get more bang for your buck with KI unless Rare imposes some type of time restraint like TR has.

You can have all the content in the world, but if you can't access it, what is the true value?  There basically is no such thing as F2P in reality so one game (KI) is trading quantity for access.  Hence why I'd rather Tekken F2P use a model similar to KI's in the future so I can play it online all I want instead of have to wait on timers or spend real money to fight.  But I still think TR is a damn good value for what it offers and what it charges (for me, free).