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LA Noire. The idea of being a detective in Los Angeles during one of the most notorious eras in history in an open world game sounded great, but the 'revolutionary' interrogation system was nothing more than a damp squib. Furthermore, the act of investigating each crime just got far too repetitive. It was also guilty of the great crime of having an open world that was nice to look, yet void of things of interest all at once.



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