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IGN

After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.
And this:

So what the hell happened at E3? Crytek admits they should've shown off more raw gameplay instead of a "perfect" playthrough. "Without showing the full depth [of the combat], without showing failure [to pull off a move or execution]...did it do us some injustice? Maybe," admitted senior producer Brian Chambers. "It left a lot of questions."

http://ie.ign.com/articles/2013/08/20/dont-worry-about-ryse-son-of-rome