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Bioshock Infinite - Remember how awesome the first trailers of the game were?! The game didn't even come close to those trailers for me. Not to mention they changed so much of what I liked about the first 2 games. I missed the weapon wheel, healthpacks(can't stand regen health bars slows the pace of the game down for me). Planned fights like with Big Daddy's I loved setting up traps and planning out a fight with a big daddy. Using turrets and bots. There was hardly any of that in Infinite. Seemed like I never needed my plasmids as much as the previous games. Seemed to be just gun fight after the next without as many options the first 2 games had.

Resistance 2 - The first game had a really good lengthy campaign. Again like Infinite they changed a lot of what I liked with the first game. No weapon wheel, regen health bar, no split screen co-op through the campaign. Though I liked the boss battles.

Borderlands 2 - I was late the party with the first Borderlands; I ended up getting the Goty Edition with all the DLC and went through everything a few weeks before the 2nd game came out. I didn't enjoy the 2nd game as much as the 1st. Seemed like they're more interested in bragging about how man possible gun combinations they can make, but what doesn't make sense to me are the guns that you can't even use. Guns that lob grenades up in the air, make you walk extremely slow, or some guns bounce all over the place when you aim down the sights. I missed the single shot pistols in the 1st game, and the shotguns seemed to have a louder thump too.

GTA IV - San Andreas was so much bigger and better. I didn't like the driving in the IV camera wouldn't keep up with the car on turns so you had to do it manually. The cars handled pretty bad.

Killzone 3 multiplayer - Though PSN being hacked probably didnt help not being able to play it as much, but to me Killzone 2 had a better multiplayer. I liked the clan system 2 had with valor wages. I missed the tacticians being able to use spawn grenades.