RazorDragon said:
|
No, it was unified. The 10MB EDRAM was a graphics (frame) buffer, which the CPU could send data to or retrieve data from the GPU, but it didn't otherwise go through it. In otherwords, the 10MB of EDRAM was for graphics only. If the game needed to access memory for non-graphical functions, it did so directly through the GPU.
The CPU did, apparently, go through the GPU to get to the memory.
http://www.geeky-gadgets.com/wp-content/uploads/2010/08/Microsoft-Vejile-A.jpg







