Ucell on 17 August 2013
| danasider said: Interesting article. Didn't read everything but checked out the videos, and I was very impressed by what the Vita can do. I agree that it is much closer to the PS3 than the PSP was to the PS2. I (actually, my sister) had Ape Escape on the PSP, and even though it did look sharper overall (and certain designs were completely changed) one part I didn't like was that in one of the later levels it took out a camera that showed the main character Spike platforming (along with several in-game screens scattered throughout the level making it have a picture in picture effect). That was done on the PS1 (!), but PSP removed it for some weird reason. Pretty much all the videos of the Vita showed that it could do what the PS3 does, albeit with less pizzazz. But as for gameplay, nothing was completely taken out. For example, in the Streetfighter X Tekken face-off, even though the character designs lost a lot of the extra shadowing effects and anti-aliasing, the overall shapes and proportions were the same and even every part within the background remained intact. Sure, some graphical quality was lost, but the game didn't just get rid of the dinosaurs in the backgrounds or anything like that. Off topic, I actually liked the characters without the console versions' extra shadowing. Seemed way more like old school SF and even like Tekken than the style that had all those weird shadowing techniques used on PS3. I'd like to see a SF X Tekken with the Vita's style of characters but with PS3's sharpness. |
The PSP could properly emulate the power of a PS2 in the right hands of developers. Just look at GOW: Ghost Of Sparta (PSP's best looking game) vs GOW II (PS2's best looking game). It has come very close.







