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S.T.A.G.E. said:

The PS3 was more powerful but traded but the architecture was bad for multiplats. The PS4 is still more powerful than the next Xbox but this time Sony created the hardware around what will make development easier for third parties.

Instead of having just better looking exclusives they'll have the equal or better multiplats. Thats a tough pill to swallow for some, but they will just have to deal with that.

MS can keep trying to fix the Xbox's PR issues (graphics being one of them) but when the games come out the theories are out the window.


You basically just said to everyone in that post you have no idea how hardware works. The 360 wasn't limiting what the PS3 could do. The PS3 was limiting what the PS3 could do. The 360 had a faster graphics chip than the PS3 (Proven) and allowed more ram to the system/video as needed. The RAM in the PS3 was a major limit. It restricted the resolution the console could run at for one. Less graphics memory means you cannot expand your resolution as much. Secondly the graphics chip in the PS3 also helped limit itself. Suddenly the PS3 was more powerful due to its more powerful processor, but now that the processing power is equal the graphics chip is the decider? What a joke. There isn't enough difference between either to show any significant difference in performance. Anything would be negligible. Running 1080p at 40 FPS or 30 FPS there is absolutely no difference. Even if the PS4 could squeeze a slight advantage over the Xbox One it wouldn't be enough to warrant any special differences graphically.