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The problem with this blog post is it doesn't acknowledge the differences we know of in the GPU. While it talks about the frequency the GPU is running at, it doesn't mention the potential benefits to the PS4 that the number of shaders could have.

My big problem with this article is that unlike with the last generation, no one technically knowledgeable has looked at the specs and in technical terms, spelled out how each one will perform based on what we do know. What we have is people looking at specs and saying "This number is bigger, therefore this is better!".

The Cell processor could smoke the Xenon processor in the PS3 and Xbox 360, yet the technical superiority of one over the other was made moot by differences elsewhere in the console. I don't know if it's because there is no one capable of providing the rundown like we saw last generation, or if it's simply a matter of not having enough data. I would much prefer though having a clear understanding of what the capabilities of each system as a whole operating unit are rather than what one has which bigger specs.

This blog post does nothing to placate that, nor does it advance the discussion any further than it has already been.