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biglittlesps said:


Steam kind of model doesn't help developers much to get profits. PC's having >100 million install base but hardly any game is selling over 5 million in PC for third parties, but consoles can sell more in less install base with higher price, so developer can earn profits and will try to riks to create more games. Also, we don't get AAA exclusive games in PC like we do in Consoles. You know why Console games are higher since the console manufacturers invested more money in making that hardware and also they invest more money in making exclusvive games with their first party studios where steam don't has these kind of problems.

Steam is great for indie games but bad for AAA title developers.


Do you have verified solid links to back up those claims?
Last I checked the PC has the most expensive game ever created. (StarWars the old Republic with it's 200+ million dollar budget.)
http://au.gamespot.com/news/star-wars-the-old-republic-cost-200-million-to-develop-6348959

That wouldn't have been greenlighted if there wasn't a business case for it.
League of Legends has 30+ million players.

StarCraft is a massive E-Sport in South korea with dedicated TV channels to tournaments.

PC gamers have also given $15 Million bucks to Star Citizens development.

Half Life 2 has sold what, 15 million copies?
Diablo 3 sold a good 12+ million Copies.
The Sims is one of the biggest selling franchises of all time with 150 million total units moved.
Minecraft has shifted 12+ million units.

You can't forget either, often a decade old game might hit a sale on Steam and shift thousands of more units, generally on a console such games fall into obscurity never to be heard of again, thus PC games typically have much much much longer legs.
Heck, take Arma 2, years old, then a mod called DayZ came along and overnight Arma 2 shifted Millions of units, it actually sold better because of that Mod than it did on release!

Lets not forget the kickstarter revolution that is being undertaken either bringing with it lots of new PC exclusives, where the gamers vote with their wallets for the games they want, not what the Publishers want us to have.

Plus Valve stated in the past (And Developers!) that having sales actually increases profits. Go figure, thus Steam's model is *very* profitable.
http://www.gamasutra.com/view/news/174587/Steam_sales_How_deep_discounts_really_affect_your_games.php



--::{PC Gaming Master Race}::--