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walsufnir said:
biglittlesps said:
walsufnir said:
 

 

"without sacrificing much details" is already a sacrifice. We will see how PC games compare to next-gen-console versions. Perhaps Battlefield 4 will be the first interesting subject.


Also optimizations plays big role even though it has limit of 1.84TF peak performance, for example hardware decoding of a movie which uses less resources due to opimized code and excution instead of Soft decoding which uses more resources for achieving same results. So, with better utilization of hardware using optimzations allows to do more where PC GPU's needs more resources(here its TF advantage of PC is used) to perform similar task because of lacking optimizations and bottlenecks in PC.

This optimizations is better used by First Party studios like I said before from the deveopers like Naughty dog, GG and Santa monica, so only those games shows big differences which can be proved by the games like Last of US, God of war, Uncharted and Killzone which was done in 2006 hardware, but these games are not going to be available to PC, since these games are developed specifically only for this architecture so they use the hardware resources better unlike PC games where the games are not developed around a single architecture.

Playstaion is mostly about its exclusives which is cared by most of us and for Mutli platforms its PC if people can afford otherwise Console but this time Console versions can also be as good as PC due to the similar artchitecture mostly. If you want to compare Console then compare it with a 500$ PC instead of comparing it with like 1000$ or more.


Movie decoding? Where is the advantage? Either you play or a movie is played back. Which is easily done by modern CPUs with almost no load... Also software-decoders are much better nowadays than fixed-hardware decoders...

And why are you shifting the topic? First we talked about hardware and now you change it to a talk about exclusives? And of course it's the same architecture now with PC: It is the same ISA.

But I see that you can't keep up your claim that PS4 is capable to compete with high-end PC GPUs (again you left out CPUs ;)) so you change your arguments to exclusive-talk and now want to compare PS4 to a $500 pc instead of staying to your original claim about HIGH END GPUs! Well done

I just gave an example for optimization like how efficiently we can code the hardware using less resounces to achieve better results in my example.

And where we are comparing somethings then we have to compare which are related to each other in many ways not just power but we need to consider Price as well. You can't compare 500$ hardware to 1000$+ hardware. I just meant that PS4 GPU can match High GPU Tier performance since we only need upto 60FPS (Either 30 or 60FPS) in 1080p. In consoles we use the hardware to the peak due to developers have single hardware to forcus so they will meet this unlke PC they cannot focus on every hardware so those High End GPU's have juice left untouched(what's the use of having resounces if we don't use it?).



GAMING is not about spending hours to pass/waste our time just for fun,

its a Feeling/Experience about a VIRTUAL WORLD we can never be in real, and realizing some of our dreams (also creating new ones).

So, Feel Emotions, Experience Adventure/Action, Challenge Game, Solve puzzles and Have fun.

PlayStation is about all-round "New experiences" using new IP's to provide great diversity for everyone.

Xbox is always about Online and Shooting.

Nintendo is always about Fun games and milking IP's.